Unreal Engine statistics 2026: Market share, users & revenue

Unreal Engine captured 31% of Steam game sales revenue — up from 19%. UE5 powers 72% of all Unreal projects.

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Unreal Engine is the game development industry’s most commercially dominant engine by revenue. In 2024 it captured 31% of all Steam game sales revenue — up from 19% in 2023, a 12-percentage-point gain in a single year that makes it the fastest-growing engine by commercial output in VGI’s dataset. 42% of developers now name Unreal as their primary engine (GDC 2026) — the first time Unreal has led this survey ahead of Unity. UE5 made up 72% of all Unreal projects in 2024. 850,000+ monthly active users were reported in late 2024 by Epic, on track for 1 million. The engine is free below $1M revenue and charges a 5% royalty above that threshold. For broader market context, see our video game industry statistics. Here are the verified numbers.

Unreal Engine key statistics

  • 31% — Unreal Engine’s share of Steam game sales revenue in 2024 (up from 19% in 2023) (2025).
  • 28% — Unreal Engine’s share of Steam game releases in 2024 (VGI Big Game Engine Report 2025).
  • 42% — developers naming Unreal Engine as their primary engine (GDC 2026 State of the Game Industry — first time Unreal leads).
  • 72% — of all Unreal Engine projects using UE5 in 2024 (VGI Big Game Engine Report 2025).
  • 850,000+ monthly active users — Unreal Engine (late 2024).
  • 4,826 — verified companies globally using Unreal Engine as of 2025.
  • 5% — royalty rate on gross revenue above $1 million.
  • 3.5% — reduced royalty for games launching simultaneously on the Epic Games Store (“Launch Everywhere with Epic” program, effective January 1, 2025).
  • $0 — cost below $1M lifetime gross revenue.
  • Forecast: VGI projects Unreal Engine will reach 40% of annual Steam game sales by 2030.

Market share

Unreal Engine captured 31% of Steam game sales revenue in 2024 — up from 19% in 2023

(Source: VGI Big Game Engine Report 2025 via Sensor Tower; Icon-Era citing VGI)

This is the clearest measure of Unreal’s commercial momentum — not game count, but actual units sold:

YearUE Share of Steam Units SoldCustom Engine Share
202015%59%
202117%55%
202219%53%
202319%52%
202431%42%
2030 (est.)40%27%

The 2024 jump from 19% to 31% was driven by several massive UE5 titles: Black Myth: Wukong ($1B+ revenue on Steam), Palworld ($400M+), Satisfactory (full release), and S.T.A.L.K.E.R. 2. These individually distort the market — but they represent UE5’s ability to power commercially exceptional games.

Custom engines crossed below 50% for the first time in 2024 — a historical inflection point. Studios that have built internal engines for decades are increasingly adopting UE5 for new projects.

Survey vs. shipping data gap (GDC 2026 vs. VGI Steam data):

  • GDC survey: 42% Unreal (primary engine preference among developers).
  • VGI Steam releases: 28% of new games use Unreal.
  • Both are true: Unreal dominates where money is (AAA/AA studios), while Unity ships more games by count.

Unreal Engine by game size

Unreal dominates large games; Unity dominates small games

(Source: VGI Big Game Engine Report 2025 — game size breakdown by units sold in 2024)

Game SizeUnreal Engine ShareUnity ShareCustom/Other
Tiny (under 1K units)23%50%27%
Small (1K–100K units)27%48%25%
Medium (100K–1M units)32%35%34%
Large (1M+ units)31%22%47%

Unreal’s share grows with game size. Among games selling over 1 million units, Unreal matches Unity by share and custom engines still dominate — reflecting the handful of mega-franchises with proprietary technology (GTA, FIFA, etc.).

UE5 adoption

UE5 made up 72% of all Unreal projects in 2024 — maturing from 22% in 2022

(Source: VGI Big Game Engine Report 2025 — UE version breakdown)

UE5 version adoption on Steam:

YearUE4 ShareUE5 Share
202278%22%
202354%45% (approx.)
202428%72%

UE5 launched April 5, 2022. In under three years it became the dominant Unreal version — a faster transition than the UE3→UE4 shift. UE4 projects that shipped in 2024 were mostly titles in extended development that couldn’t migrate.

Major UE5 titles (2024–2026):

GameYearRevenue/Sales
Black Myth: Wukong2024$1B+ Steam revenue
Palworld2024$400M+ revenue
Satisfactory (1.0)2024Major launch
S.T.A.L.K.E.R. 220242.9M units first year
Senua’s Saga: Hellblade II2024Xbox/PC flagship
Silent Hill 2 (remake)20245M+ copies
Tekken 82024UE5 fighting showcase
Dragon Ball: Sparking! Zero2024Top 5 US chart
Oblivion Remastered2025Best-selling 2025 remaster
Split Fiction2025Co-op standout
Borderlands 42025Top 3 US chart

Upcoming UE5 titles (confirmed):

  • The Witcher 4 (CD Projekt Red)
  • Gears 6 (The Coalition)
  • State of Decay 3 (Undead Labs)
  • Marvel 1943: Rise of Hydra
  • Mafia: The Old Country

Unreal Engine by genre

Unreal dominates action RPGs (54% share) and FPS games (67% share)

(Source: VGI Big Game Engine Report 2025 — genre breakdown by units sold in 2024)

GenreUnreal Engine Share (units sold)
FPS67%
Action RPG54%
Souls-like66%
JRPG21%
Platformer11%
Roguelike8%
City Builder42%
Open World Survival Craft42%

Unreal’s genre dominance correlates with visual fidelity requirements and large team sizes. FPS and action RPG games — where lighting, physics, and cinematic quality matter most — are overwhelmingly UE-built. Genres where design speed and 2D predominate (roguelikes, platformers) favor Unity and smaller engines.

Monthly active users and developer adoption

850,000+ monthly active users in late 2024 — on track for 1 million

(Source: Reddit r/unrealengine citing Epic official announcement; Epic Unreal Engine Marketplace data)

  • 850,000+ monthly active users reported by Epic in late 2024.
  • Epic stated they were “on track to reach one million by early next year” (2025).
  • 4,826 verified companies globally used Unreal Engine as of 2025 (Icon-Era).
  • Studios switching to UE5 confirmed by VGI include: Crystal Dynamics, CD Projekt Red, 2K Games, Respawn Entertainment, Square Enix, Halo Studios, Eidos Montréal, Obsidian Entertainment.

Why studios switch from custom engines to UE5 (VGI analysis):

  • Reducing per-studio engine maintenance costs.
  • Access to Nanite (virtualized geometry) and Lumen (global illumination) without building equivalent tech.
  • Larger talent pool — more developers know Unreal than any proprietary engine.
  • Epic’s aggressive Marketplace, MetaHuman, and Fab ecosystem.
  • EGS royalty incentive (3.5% vs. 5%).

Why studios stay on custom engines:

  • Game-specific optimisations impossible in a general engine.
  • Existing codebases too large to migrate.
  • Proprietary tech as competitive advantage (Frostbite, RAGE, Creation Engine).

Licensing and pricing

Free below $1M — 5% royalty above — 3.5% for EGS simultaneous launches

(Source: Epic official license page, unrealengine.com/license; CG Channel; Epic Unreal Fest Seattle 2024 announcement)

For game developers:

Revenue tierCost
Under $1M lifetime grossFree — full engine access
Over $1M lifetime gross5% royalty on revenue above $1M
Launch Everywhere with Epic (EGS simultaneous)3.5% royalty (effective January 1, 2025)
Epic Games Store sales0% royalty (royalty-free on EGS sales)

For non-game commercial users (film, VFX, arch-viz, automotive):

  • Revenue under $1M/year: free.
  • Revenue over $1M/year: $1,850/seat/year subscription.

The royalty model in practice:

  • A game earning $100M in gross revenue pays Epic approximately $4.95M (5% of $99M above the first $1M).
  • A game earning $100M on EGS simultaneously pays 3.5% = ~$3.465M to Epic.
  • Epic’s 12% EGS store cut applies separately from the royalty structure.

January 2025 change: Epic introduced the “Launch Everywhere with Epic” program (announced Unreal Fest Seattle, October 2024). Games launching simultaneously on EGS with “parity” (same features, content, localizations) qualify for the 3.5% rate. This is a meaningful incentive — on a $100M game, the difference is ~$1.5M.

The game engines market

Game engine market projected to reach $13.8 billion by 2034

(Source: Market.us; ResearchAndMarkets via Icon-Era)

  • Global game engines market size in 2024: ~$3.2 billion (Market.us).
  • Projected to reach $13.8 billion by 2034 at 15.9% CAGR (Market.us).
  • ResearchAndMarkets projects the market at $8.35 billion by 2030 at 18.4% CAGR.
  • VGI forecasts Unreal Engine reaching 40% of Steam game sales by 2030 (from 31% in 2024).

Beyond games: Unreal Engine is increasingly used in:

  • Film/TV virtual production (Disney’s The Mandalorian set the template in 2019).
  • Automotive design and simulation.
  • Architecture visualisation.
  • Live events and concerts.
  • Military simulation (US Army awarded Epic a contract in 2019).

Historical milestones

  • 1998 — Unreal Engine 1 launches with Unreal (Epic MegaGames).
  • 2002 — UE2 launches; Gears of War series makes it a household name.
  • 2006 — UE3 launches; becomes the standard for Xbox 360/PS3 era.
  • 2014 — UE4 launches; free with 5% royalty model introduced.
  • 2015 — Epic makes UE4 free to download — landmark industry decision.
  • April 2022 — UE5 launches; Nanite and Lumen showcase.
  • 2023 units sold — UE revenue share of Steam : 19%.
  • 2024 — UE5 = 72% of all Unreal projects; UE Steam revenue share: 31% (record).
  • Late 2024 — 850,000+ MAU — Epic announces on track for 1 million.
  • January 2025 — 3.5% royalty rate for “Launch Everywhere with Epic” EGS simultaneous launches.
  • 2026 — GDC survey: 42% of developers name Unreal primary engine — first time leading.

Sources